


Originally the pre-release 3D version has interactions with Sims, which was predated before the 2000 Maxis game The Sims. The street mode from the 3D version of the game is reused in SimCity 64, SimCity 4: Rush Hour (albeit in an isometric view), SimCity Societies, and the 2013 reboot of SimCity. The full 3D engine is used in SimCity 64 (a Japan-exclusive version of SimCity for the disk-drive add-on of Nintendo 64), SimCity Societies (which uses Tilted Mill's engine), the Wii version of SimCity Creator, and the 2013 reboot of SimCity and SimCity Buildit (both which uses the Glassbox Engine). When Maxis was experimenting 3D graphics with SimGolf (a golf simulation game not to be confused with the Sid Meier version), SimCopter (a helicopter-based flight simulator) and Streets of SimCity (a vehicle simulation game), Maxis decided to add the three dimensional engine, however, it was completely scrapped. The new plan focused on retaining the core engine of the game, improving more minor features in the game instead, such as larger maps, new zoom levels, and additional gameplay parameters.įeatures That Were Incarnated Into Subsequent Games 3D Engine Eventually, the 3D version was completely scrapped, Lucy Bradshaw was brought in from EA in November 1997 to lead the SC3K project, and a new revision based on SC2K's pseudo-isometric dimetric projection and sprite-based graphics was redeveloped from scratch.

He was troubled by the 3D SC3K, questioning the viability of a game with such graphics.
